1st post!
hi my name is lee johnson and this blog is designed as a case study of my SESI FX projects
Flowering Hand project
objective:
to create a full CG fx shot using houdini with a technical focus on RDBs, vornoi fracturing, and Lsystems.
inspiration:
opening sequence to girl with a dragon tattoo. here is a link if you are unfamiliar withthis sequence
Assests head count:
for this project i will need a few assets, most of which i modeled in maya/houdini, and sculpted in zbrush .
MODELING:
bud petals = maya zbrush
hand+arms = maya zbrush
flower stem = houdini
flower leaves = houdini
seeds = houdini
RIGGING:
bud petals = houdini
hand+arms = houdini
flower stem = houdini
flower leaves = houdini
seeds = houdini
KEY FRAMED ANIMATION:
hand+arms = houdini
bud petals = houdini
seeds = houdini
SURFACING
zbrush for displacement maps
the remander will be houdini
DYNAMICS:
all houdini
here is a test of all the aforementioned elements (excluding the dynamics)together
No comments:
Post a Comment