Tuesday, January 8, 2013

1st post!
hi my name is lee johnson and this blog is designed as a case study of my SESI FX projects

Flowering Hand project

objective:
to create a full CG fx shot using houdini with a technical focus on RDBs, vornoi fracturing, and Lsystems. 

inspiration:
opening sequence to girl with a dragon tattoo. here is a link if you are unfamiliar withthis sequence


Assests head count:
for this project i will need a few assets, most of which i modeled in maya/houdini, and sculpted in zbrush .

MODELING:
bud petals = maya zbrush
hand+arms = maya zbrush
flower stem  = houdini
flower leaves  = houdini
seeds  = houdini

RIGGING:
bud petals = houdini
hand+arms = houdini
flower stem  = houdini
flower leaves  = houdini
seeds  = houdini

KEY FRAMED ANIMATION:
hand+arms = houdini
bud petals = houdini
seeds  = houdini

SURFACING
zbrush for displacement maps
the remander will be houdini

DYNAMICS:
all houdini

here is a test of all the aforementioned elements (excluding the dynamics)together














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